All Frameworks Object Hierarchy This Framework Indexes
o Property ActiveStatus( | ) As |
o Property Ambient( | ) As |
o Property Angle( | ) As |
0.
(directional light) to
360.
(point light).
o Property AreaSamplesU( | ) As |
o Property AreaSamplesV( | ) As |
o Property AreaStatus( | ) As |
o Property AttenuationAngleRatio( | ) As |
0.
(attenuation
starts when angle is null) to 1.
(attenuation
starts when angle is maximum = no angle attenuation).
o Property AttenuationStartRatio( | ) As |
0.
(attenuation
starts at the origin) to 1.
(attenuation
starts at the end distance = no attenuation).
o Property CausticPhotonsNumber( | ) As |
o Property CylinderLightHeight( | ) As |
o Property CylinderLightRadius( | ) As |
o Property Diffuse( | ) As |
o Property DiskLightRadius( | ) As |
o Property EndDistance( | ) As |
o Property EnergyFactor( | ) As |
o Property FalloffExponent( | ) As |
o Property GlobalPhotonsNumber( | ) As |
o Property HardwareShadowSmoothing( | ) As |
o Property HardwareShadowStatus( | ) As |
o Property HardwareShadowTransparency( | ) As |
o Property IlluminationStatus( | ) As |
o Property Intensity( | ) As |
o Property LightAreaType( | ) As |
o Property Mode( | ) As |
o Property RectangleLightLength( | ) As |
o Property RectangleLightWidth( | ) As |
o Property ShadowFittingMode( | ) As |
o Property ShadowMapSize( | ) As |
o Property ShadowObjectStatus( | ) As |
o Property ShadowStatus( | ) As |
o Property Specular( | ) As |
o Property SphereLightRadius( | ) As |
o Property Type( | ) As |
o Sub GetColor( | oColor) |
o Sub GetOrigin( | oOrigin) |
o Sub GetShadowColor( | oShadowColor) |
o Sub GetTarget( | oTarget) |
o Sub PutColor( | iColor) |
o Sub PutOrigin( | iOrigin) |
MyLight.PutOrigin Array(10, 25, 15)
o Sub PutShadowColor( | iShadowColor) |
o Sub PutTarget( | iTarget) |
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